Steve SchofieldinBeach.ioBoardgames for Team Building: Building Monopoly in VulcanIt has been almost a year since the pandemic took hold, people were sent home and teams everywhere were forced, if they weren’t already…19 min read·Jan 19, 2021----
Steve SchofieldinBeach.ioMarket Maps for Vendor Diligence in VulcanYou’ve all seen them. Don’t tell me you haven’t.2 min read·Feb 18, 2020----
Steve SchofieldinBeach.ioThe Easiest Vulcan ComponentIt’s a Sunday. It’s raining. There’s a storm blowing through.4 min read·Feb 16, 2020----
Steve SchofieldinBeach.ioVulcan Basics — ObjectsVulcan is based on a flexible canvas design paradigm. Each canvas plays host to a number of different objects, or nodes, each of which has…7 min read·Jan 13, 2020----
Steve SchofieldinBeach.ioVulcan Components: A Star Wars StoryA Long Time Ago in a Galaxy Far, Far Away…10 min read·Jan 6, 2020----
Steve SchofieldinBeach.ioVulcan Core ConceptsIn order to understand how Vulcan works, let’s first agree some common language and terminology for the core concepts.2 min read·Dec 28, 2019----
Steve SchofieldinBeach.ioA Brief Introduction to VulcanVulcan is our latest and greatest invention — and I’m so delighted to share it with you.5 min read·Dec 28, 2019----
Steve SchofieldinBeach.io3D Experimental Website — Beach, me and VRIn celebration of our love for all things VR — check out this thing I made. An interactive 3D website using Three.js.5 min read·Aug 11, 2019----
Steve SchofieldinBeach.ioSwage: Dynamic Scenario-based Project Planning MVPA preview of a new budgeting tool for innovative technology companies navigating uncertainty — this is Swage, by Beach.io7 min read·Mar 18, 2019----
Steve SchofieldHow I Design AND BUILD Chatbots with VulcanA new tool and process for both designing conversations and building them at the same time…13 min read·Dec 19, 2018--1--1